Add create game and list games endpoints

This commit is contained in:
Miguel de la Cruz 2021-09-13 22:45:08 +02:00
parent 38c7229216
commit 2d2cd288f2
4 changed files with 76 additions and 1 deletions

46
server/api/game.go Normal file
View file

@ -0,0 +1,46 @@
package api
import (
"fmt"
"net/http"
"github.com/rs/zerolog/log"
)
func (a *API) CreateGame(w http.ResponseWriter, r *http.Request) {
user, _ := UserFromRequest(r)
if !user.Admin {
http.Error(w, http.StatusText(http.StatusForbidden), http.StatusForbidden)
return
}
body := ParseBody(r)
name := body.String("name")
if name == "" {
http.Error(w, fmt.Sprintf("%s: name should not be empty", http.StatusText(http.StatusBadRequest)), http.StatusBadRequest)
return
}
game, err := a.App.CreateGame(name, user.ID)
if err != nil {
log.Error().Err(err).Msg("game couldn't be created")
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
return
}
JSON(w, game, 201)
}
func (a *API) ListGames(w http.ResponseWriter, r *http.Request) {
user, _ := UserFromRequest(r)
games, err := a.App.ListGamesForUser(user.ID)
if err != nil {
log.Error().Err(err).Msg("games couldn't be fetch")
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
return
}
JSON(w, games, 200)
}

23
server/app/game.go Normal file
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@ -0,0 +1,23 @@
package app
import (
"database/sql"
"git.ctrlz.es/mgdelacroix/craban/model"
)
func (a *App) CreateGame(name string, userID int) (*model.Game, error) {
return a.Store.Game().Create(name, userID)
}
func (a *App) AddMember(gameID, userID int, role string) (*model.GameMember, error) {
return a.Store.Game().AddMember(gameID, userID, role)
}
func (a *App) ListGamesForUser(userID int) ([]*model.Game, error) {
games, err := a.Store.Game().ListForUser(userID)
if err == sql.ErrNoRows {
return []*model.Game{}, nil
}
return games, err
}

View file

@ -189,3 +189,7 @@ func (gs *GameStore) AddMember(gameID, userID int, role string) (*model.GameMemb
return gs.GetMember(gameID, userID) return gs.GetMember(gameID, userID)
} }
func (gs *GameStore) ListForUser(userID int) ([]*model.Game, error) {
return gs.getGamesByCondition(sq.Eq{"user_id": userID})
}

View file

@ -38,7 +38,9 @@ func (w *WebServer) RegisterRoutes(api *api.API) {
apiRouter := r.PathPrefix("/api").Subrouter() apiRouter := r.PathPrefix("/api").Subrouter()
apiRouter.HandleFunc("/login", api.Login).Methods("POST") apiRouter.HandleFunc("/login", api.Login).Methods("POST")
apiRouter.HandleFunc("/user", api.Secured(api.CreateUser)).Methods("POST") apiRouter.HandleFunc("/users", api.Secured(api.CreateUser)).Methods("POST")
apiRouter.HandleFunc("/games", api.Secured(api.CreateGame)).Methods("POST")
apiRouter.HandleFunc("/games", api.Secured(api.ListGames)).Methods("GET")
staticFSSub, _ := fs.Sub(staticFS, "static") staticFSSub, _ := fs.Sub(staticFS, "static")
staticFSHandler := StaticFSHandler{http.FileServer(http.FS(staticFSSub))} staticFSHandler := StaticFSHandler{http.FileServer(http.FS(staticFSSub))}