Add getGame and listGames endpoints, client methods and initial components

This commit is contained in:
Miguel de la Cruz 2021-09-16 00:37:07 +02:00
parent ff455414f8
commit 08ab312f92
8 changed files with 136 additions and 8 deletions

View file

@ -3,7 +3,9 @@ package api
import (
"fmt"
"net/http"
"strconv"
"github.com/gorilla/mux"
"github.com/rs/zerolog/log"
)
@ -44,3 +46,22 @@ func (a *API) ListGames(w http.ResponseWriter, r *http.Request) {
JSON(w, games, 200)
}
func (a *API) GetGame(w http.ResponseWriter, r *http.Request) {
gameID, _ := strconv.Atoi(mux.Vars(r)["id"])
user, _ := UserFromRequest(r)
game, err := a.App.GetGameForUser(gameID, user.ID)
if err != nil {
log.Error().Err(err).Msg("game couldn't be fetch")
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
return
}
if game == nil {
http.Error(w, http.StatusText(http.StatusNotFound), http.StatusNotFound)
return
}
JSON(w, game, 200)
}

View file

@ -14,6 +14,20 @@ func (a *App) AddMember(gameID, userID int, role string) (*model.GameMember, err
return a.Store.Game().AddMember(gameID, userID, role)
}
func (a *App) GetGameForUser(gameID, userID int) (*model.Game, error) {
game, err := a.Store.Game().GetByID(gameID)
if err != nil {
return nil, err
}
// ToDo: create a helper like userIsMember or
// userHasPermissionToGame instead of checking ownership
if game.UserID != userID {
return nil, nil
}
return game, nil
}
func (a *App) ListGames() ([]*model.Game, error) {
games, err := a.Store.Game().List()
if err == sql.ErrNoRows {

View file

@ -41,6 +41,7 @@ func (w *WebServer) RegisterRoutes(api *api.API) {
apiRouter.HandleFunc("/users", api.Secured(api.CreateUser)).Methods("POST")
apiRouter.HandleFunc("/games", api.Secured(api.CreateGame)).Methods("POST")
apiRouter.HandleFunc("/games", api.Secured(api.ListGames)).Methods("GET")
apiRouter.HandleFunc("/games/{id:[0-9]+}", api.Secured(api.GetGame)).Methods("GET")
staticFSSub, _ := fs.Sub(staticFS, "static")
staticFSHandler := StaticFSHandler{http.FileServer(http.FS(staticFSSub))}